User contributions
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- 18:04, 1 March 2024 (diff | hist) . . (+2) . . m Pig in a poke (→Key Elements) (current)
- 18:04, 1 March 2024 (diff | hist) . . (+231) . . Pig in a poke (→Key Elements)
- 18:01, 1 March 2024 (diff | hist) . . (+740) . . Pig in a poke (→Context)
- 17:55, 1 March 2024 (diff | hist) . . (+390) . . Pig in a poke (→Counter Plays)
- 17:40, 1 March 2024 (diff | hist) . . (+527) . . Confusion of Choice (→Examples) (current)
- 17:37, 1 March 2024 (diff | hist) . . (+191) . . Artificial competition (→Examples) (current)
- 17:35, 1 March 2024 (diff | hist) . . (+994) . . Education (→Examples) (current)
- 17:31, 1 March 2024 (diff | hist) . . (+35) . . Branding and marketing (→Examples) (current)
- 17:25, 1 March 2024 (diff | hist) . . (+524) . . Branding and marketing (→Examples)
- 17:21, 1 March 2024 (diff | hist) . . (+1) . . Gameplay Patterns (→Press Release Process) (current)
- 15:15, 3 November 2020 (diff | hist) . . (+677) . . Talk:Main Page (→General) (current)
- 14:06, 10 October 2020 (diff | hist) . . (+388) . . Hard questions (current)
- 15:27, 9 October 2020 (diff | hist) . . (-135) . . WardleyPedia:Be bold (→References) (current)
- 15:35, 6 March 2020 (diff | hist) . . (+29) . . Computer-maturity (current)
- 15:36, 5 March 2020 (diff | hist) . . (+2) . . m Computer-maturity
- 15:35, 5 March 2020 (diff | hist) . . (+1,159) . . N Computer-maturity (Created page with "1890 Herman Hollerith invents the punch card tabulating machine to help with US Census, finishes Census tabulations 5 years faster than manual. (Soon after?) Hollerith leaves...")
- 04:29, 12 December 2019 (diff | hist) . . (+241) . . Go-Wardley (current)
- 04:28, 12 December 2019 (diff | hist) . . (+61) . . N Go-Wardley (Created page with "https://github.com/DavidGamba/go-wardley category: tools")
- 20:56, 6 October 2019 (diff | hist) . . (-2) . . Template:Book cite 19 (current)
- 20:54, 6 October 2019 (diff | hist) . . (+178) . . Definition of strategy (current)
- 20:42, 6 October 2019 (diff | hist) . . (+856) . . Landscape (current)
- 20:00, 6 October 2019 (diff | hist) . . (-2) . . Definition of strategy
- 19:58, 6 October 2019 (diff | hist) . . (+171) . . Definition of strategy
- 19:54, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book (current)
- 19:52, 6 October 2019 (diff | hist) . . (+30) . . m Template:Book cite 1 (current)
- 19:52, 6 October 2019 (diff | hist) . . (+1) . . m Template:Book cite 2 (current)
- 19:51, 6 October 2019 (diff | hist) . . (+53) . . m Template:Book cite 3 (current)
- 19:51, 6 October 2019 (diff | hist) . . (+53) . . m Template:Book cite 4 (current)
- 19:51, 6 October 2019 (diff | hist) . . (+53) . . m Template:Book cite 5 (current)
- 19:50, 6 October 2019 (diff | hist) . . (+53) . . m Template:Book cite 6 (current)
- 19:50, 6 October 2019 (diff | hist) . . (+53) . . m Template:Book cite 7 (current)
- 19:49, 6 October 2019 (diff | hist) . . (+53) . . m Template:Book cite 8 (current)
- 19:49, 6 October 2019 (diff | hist) . . (+53) . . m Template:Book cite 9 (current)
- 19:48, 6 October 2019 (diff | hist) . . (+54) . . Template:Book cite 10 (current)
- 19:46, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book cite 11 (current)
- 19:46, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book cite 12 (current)
- 19:45, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book cite 13 (current)
- 19:44, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book cite 14 (current)
- 19:43, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book cite 15 (current)
- 19:41, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book cite 16 (current)
- 19:40, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book cite 17 (current)
- 19:40, 6 October 2019 (diff | hist) . . (+54) . . m Template:Book cite 18 (current)
- 19:34, 6 October 2019 (diff | hist) . . (+30) . . m Template:Book cite 19
- 19:32, 6 October 2019 (diff | hist) . . (+24) . . m Template:Book cite 19 (added category links)
- 19:23, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 1 (clarified links to blog and Medium posts) (current)
- 19:23, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 2 (clarified links to blog and Medium posts) (current)
- 19:22, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 3 (clarified links to blog and Medium posts) (current)
- 19:21, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 4 (clarified links to blog and Medium posts) (current)
- 19:21, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 5 (clarified links to blog and Medium posts) (current)
- 19:20, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 6 (clarified links to blog and Medium posts) (current)
- 19:20, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 7 (clarified links to blog and Medium posts) (current)
- 19:19, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 8 (clarified links to blog and Medium posts) (current)
- 19:19, 6 October 2019 (diff | hist) . . (+36) . . Category:Chapter 9 (;clar) (current)
- 19:18, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 10 (clarified links to blog and Medium posts) (current)
- 19:18, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 11 (clarified links to blog and Medium posts) (current)
- 19:17, 6 October 2019 (diff | hist) . . (0) . . m Category:Chapter 13 (current)
- 19:16, 6 October 2019 (diff | hist) . . (0) . . m Category:Chapter 14 (current)
- 19:16, 6 October 2019 (diff | hist) . . (0) . . m Category:Chapter 15 (fixed links to blog and Medium posts) (current)
- 19:15, 6 October 2019 (diff | hist) . . (0) . . m Category:Chapter 16 (;clar) (current)
- 19:14, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 12 (clarified links to blog and Medium posts) (current)
- 19:07, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 13 (clarified links to blog and Medium posts)
- 19:05, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 14 (clarified links to blog and Medium posts)
- 19:03, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 15 (clarified links to blog and Medium posts)
- 18:59, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 16 (Clarified links to blog and Medium posts)
- 18:58, 6 October 2019 (diff | hist) . . (+152) . . m Category:Chapter 17 (Clarified links to blog and Medium post) (current)
- 18:54, 6 October 2019 (diff | hist) . . (+36) . . m Category:Chapter 19 (Clarified links) (current)
- 18:53, 6 October 2019 (diff | hist) . . (+156) . . m Category:Chapter 18 (Added links to blog and Medium post) (current)
- 18:48, 6 October 2019 (diff | hist) . . (+62) . . m Category:Chapter 19 (Added link to Medium post)
- 23:12, 1 September 2019 (diff | hist) . . (+36) . . Everything evolves (current)
- 23:10, 1 September 2019 (diff | hist) . . (+1,392) . . Everything evolves (Undo revision 16715 by Peterl (talk))
- 23:09, 1 September 2019 (diff | hist) . . (-1,392) . . Everything evolves
- 23:07, 1 September 2019 (diff | hist) . . (+16) . . m No single method fits all (current)
- 23:06, 1 September 2019 (diff | hist) . . (+451) . . N No single method fits all (Created page with " {{Book|11}} Because of this changing characteristics there is no one size fits all methods or technique applicable across an entire landscape. You have to learn to use many...")
- 23:03, 1 September 2019 (diff | hist) . . (-331) . . Climatic patterns (→No single method fits all) (current)
- 22:58, 1 September 2019 (diff | hist) . . (+21) . . Everything evolves
- 22:56, 1 September 2019 (diff | hist) . . (+1,444) . . Everything evolves
- 18:53, 19 August 2019 (diff | hist) . . (+148) . . Definition of strategy
- 13:32, 28 July 2019 (diff | hist) . . (0) . . m Hard questions (Peterl moved page Business questions we struggle to answer to Hard questions without leaving a redirect: Better page title)
- 13:28, 28 July 2019 (diff | hist) . . (+716) . . N Hard questions (Created page with "This is a list of questions we ask ourselves in business, with (hopefully) some insight on how we can use Wardley Mapping to answer them. Q: Some companies seem to make small...")
- 13:18, 28 July 2019 (diff | hist) . . (+2) . . m Mapping Outcomes (current)
- 13:17, 28 July 2019 (diff | hist) . . (+58) . . Mapping Outcomes
- 14:02, 9 July 2019 (diff | hist) . . (+165) . . Creating your first Map (current)
- 16:17, 4 July 2019 (diff | hist) . . (+125) . . Weak signal analysis (→Examples) (current)
- 16:11, 4 July 2019 (diff | hist) . . (+135) . . Weak signal analysis (→Examples)
- 16:08, 4 July 2019 (diff | hist) . . (+1) . . Weak signal analysis (→Counter Plays)
- 16:07, 4 July 2019 (diff | hist) . . (+1) . . Weak signal analysis (→Counter Plays)
- 16:07, 4 July 2019 (diff | hist) . . (+637) . . Weak signal analysis (→Counter Plays)
- 16:04, 4 July 2019 (diff | hist) . . (+348) . . Signal distortion (current)
- 16:02, 4 July 2019 (diff | hist) . . (+202) . . Weak signal analysis
- 15:03, 4 July 2019 (diff | hist) . . (+323) . . Everything evolves
- 15:02, 4 July 2019 (diff | hist) . . (+324) . . Climatic patterns (→Everything evolves through supply and demand competition)
- 14:49, 4 July 2019 (diff | hist) . . (+100) . . Inertia patterns (current)
- 14:22, 29 June 2019 (diff | hist) . . (+66) . . Gameplay Patterns (→Sensing Engines (ILC))
- 13:41, 19 June 2019 (diff | hist) . . (+669) . . Mapping Outcomes (→Communication)
- 23:24, 17 June 2019 (diff | hist) . . (0) . . m Main Page
- 16:49, 17 June 2019 (diff | hist) . . (+38) . . m Wardley Mapping (→See Also) (current)
- 16:47, 17 June 2019 (diff | hist) . . (+97) . . m Wardley Mapping (→See Also)
- 16:46, 17 June 2019 (diff | hist) . . (+45) . . Wardley Mapping (→See Also)
- 16:43, 17 June 2019 (diff | hist) . . (+59) . . Wardley Mapping (→See Also)
- 16:32, 17 June 2019 (diff | hist) . . (+22) . . m Last man standing (→Counter Plays) (current)
- 16:31, 17 June 2019 (diff | hist) . . (+2,087) . . Last man standing
- 16:18, 17 June 2019 (diff | hist) . . (+280) . . Last man standing (→Key Elements)
- 16:07, 17 June 2019 (diff | hist) . . (+10) . . m Last man standing
- 16:04, 17 June 2019 (diff | hist) . . (+298) . . Gameplay Patterns (→Last Man Standing)
- 16:03, 17 June 2019 (diff | hist) . . (+248) . . Last man standing
- 16:00, 17 June 2019 (diff | hist) . . (+118) . . Last man standing (→See Also)
- 14:44, 13 June 2019 (diff | hist) . . (+1,337) . . Main Page (And Where To Learn Wardley Mapping)
- 14:24, 5 June 2019 (diff | hist) . . (+648) . . Doctrine Patterns (→A bias towards action) (current)
- 06:25, 5 June 2019 (diff | hist) . . (0) . . Doctrine Patterns (→Strategy is iterative, not linear)
- 06:24, 5 June 2019 (diff | hist) . . (0) . . m Doctrine Patterns (→Strategy is iterative, not linear)
- 06:24, 5 June 2019 (diff | hist) . . (+805) . . Doctrine Patterns (→Strategy is iterative, not linear)
- 06:21, 5 June 2019 (diff | hist) . . (-42) . . Doctrine Patterns (→References)
- 06:16, 5 June 2019 (diff | hist) . . (0) . . Doctrine Patterns (→Manage inertia)
- 06:15, 5 June 2019 (diff | hist) . . (-1) . . Doctrine Patterns (→Manage inertia)
- 06:14, 5 June 2019 (diff | hist) . . (+578) . . Doctrine Patterns (→Manage inertia)
- 06:11, 5 June 2019 (diff | hist) . . (+508) . . Doctrine Patterns (→Design for constant evolution)
- 06:10, 5 June 2019 (diff | hist) . . (+373) . . Doctrine Patterns (→Provide purpose, mastery & autonomy)
- 06:08, 5 June 2019 (diff | hist) . . (+551) . . Doctrine Patterns (→Think aptitude and attitude)
- 06:06, 5 June 2019 (diff | hist) . . (+623) . . Doctrine Patterns (→Think small)
- 06:03, 5 June 2019 (diff | hist) . . (+800) . . Doctrine Patterns (→Optimise flow)
- 06:01, 5 June 2019 (diff | hist) . . (+426) . . Doctrine Patterns (→Use standards where appropriate)
- 05:59, 5 June 2019 (diff | hist) . . (+282) . . Doctrine Patterns (→Use appropriate methods)
- 05:59, 5 June 2019 (diff | hist) . . (-282) . . Doctrine Patterns (→Use appropriate tools)
- 05:58, 5 June 2019 (diff | hist) . . (+282) . . Doctrine Patterns (→Use appropriate tools)
- 05:56, 5 June 2019 (diff | hist) . . (+428) . . Doctrine Patterns (→Think Fast, Inexpensive, Restrained, and Elegant (FIRE))
- 05:55, 5 June 2019 (diff | hist) . . (+618) . . Doctrine Patterns (→Challenge assumptions)
- 05:53, 5 June 2019 (diff | hist) . . (+499) . . Doctrine Patterns (→Remove bias and duplication)
- 05:52, 5 June 2019 (diff | hist) . . (+1) . . m Doctrine Patterns (→Be transparent)
- 05:52, 5 June 2019 (diff | hist) . . (+475) . . Doctrine Patterns (→Be transparent)
- 05:50, 5 June 2019 (diff | hist) . . (+320) . . Doctrine Patterns (→Phase I - Stop Self Harm)
- 05:48, 5 June 2019 (diff | hist) . . (+94) . . Doctrine Patterns (→Challenge assumptions)
- 05:46, 5 June 2019 (diff | hist) . . (+256) . . Doctrine Patterns (→Know your users)
- 15:44, 30 May 2019 (diff | hist) . . (+27) . . m Fotango Map (current)
- 15:43, 30 May 2019 (diff | hist) . . (+110) . . Fotango Map
- 15:41, 30 May 2019 (diff | hist) . . (+38) . . N Fotango Map (Created page with "{{Book|2}} file:Fotango basic map")
- 15:25, 30 May 2019 (diff | hist) . . (+24) . . m Landscape
- 15:24, 30 May 2019 (diff | hist) . . (-8) . . m Landscape
- 15:22, 30 May 2019 (diff | hist) . . (-1) . . m Landscape
- 15:20, 30 May 2019 (diff | hist) . . (+6) . . m Landscape
- 15:19, 30 May 2019 (diff | hist) . . (+5) . . m Landscape
- 15:19, 30 May 2019 (diff | hist) . . (+2,323) . . Landscape
- 15:17, 30 May 2019 (diff | hist) . . (+179) . . N File:Fotango basic map.png (The basic map of Fotango, the on-line photo processing business that Simon Wardley ran while developing his mapping process. Source: Chapter 2 of Wardley’s book.{{Book cite 2}}) (current)
- 14:31, 30 May 2019 (diff | hist) . . (+686) . . Landscape
- 14:04, 30 May 2019 (diff | hist) . . (+61) . . N Category:Components (Created page with "Climatic patterns related to components Category:Climate") (current)
- 14:03, 30 May 2019 (diff | hist) . . (+3) . . m Everything evolves
- 14:01, 30 May 2019 (diff | hist) . . (+1,641) . . Everything evolves
- 14:00, 30 May 2019 (diff | hist) . . (-1,621) . . Climatic patterns (→Components: moved everything evolves content to dedicated article)
- 13:58, 30 May 2019 (diff | hist) . . (+795) . . N Everything evolves (Created page with " {{Book|2}} In any industrial ecosystem, novel and new things constantly appear as a consequence of the desire for companies and individuals to gain an advantage over others....")
- 13:53, 30 May 2019 (diff | hist) . . (+29) . . Climatic patterns (→Everything evolves through supply and demand competition)
- 06:44, 30 May 2019 (diff | hist) . . (+60) . . Category:Chapter 2
- 06:40, 30 May 2019 (diff | hist) . . (+29) . . Template:Book cite 2
- 06:26, 30 May 2019 (diff | hist) . . (+2) . . Category:Positional Strategies (current)
- 06:24, 30 May 2019 (diff | hist) . . (+21) . . N Category:Positional Strategies (Created page with "Cateogry:Gameplay")
- 06:24, 30 May 2019 (diff | hist) . . (+1,278) . . N Weak signal analysis (Created page with "Use of common economic patterns to identify where and when to attack. ==Key Elements== Monitoring clues to determine internal activity by a competitor. ==Context== It is ver...")
- 06:14, 30 May 2019 (diff | hist) . . (-1) . . Gameplay Patterns (→Weak Signal / Horizon)
- 06:13, 30 May 2019 (diff | hist) . . (+32) . . Gameplay Patterns (→Weak Signal / Horizon)
- 06:12, 30 May 2019 (diff | hist) . . (+596) . . N Signal distortion (Created page with "Manipulating or distorting common market signals to mislead your competition. ==Key Elements== ==Context== This can be a counter play to Weak signal analysis ==Examples...")
- 06:04, 30 May 2019 (diff | hist) . . (+169) . . N Last man standing (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies")
- 06:04, 30 May 2019 (diff | hist) . . (+169) . . N Buyer supplier power (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:03, 30 May 2019 (diff | hist) . . (+169) . . N Pricing policy (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:03, 30 May 2019 (diff | hist) . . (+169) . . N Standards game (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:02, 30 May 2019 (diff | hist) . . (+21) . . N Category:Market Strategies (Created page with "Category:Gameplay") (current)
- 06:02, 30 May 2019 (diff | hist) . . (+169) . . N Differentiation (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:00, 30 May 2019 (diff | hist) . . (+202) . . Gameplay Patterns (→Market)
- 05:54, 30 May 2019 (diff | hist) . . (+407) . . N Refactoring (Created page with "Getting rid of something that looks like an asset may anger investors, internal stakeholders, or customers, so reorganizing the work may help. Isolating the toxic bits can red...") (current)
- 05:53, 30 May 2019 (diff | hist) . . (+22) . . Gameplay Patterns (→Refactoring)
- 05:53, 30 May 2019 (diff | hist) . . (+411) . . N Sweat and dump (Created page with "Exploiting a 3rd party to take over operating the toxic asset whilst you prepare to remove yourself. {{Book|11}} A mechanism of disposing of legacy liability onto a third pa...") (current)
- 05:52, 30 May 2019 (diff | hist) . . (-137) . . Gameplay Patterns (→Sweat and Dump)
- 05:52, 30 May 2019 (diff | hist) . . (+316) . . N Disposal of liability (Created page with "Just make a decision and get rid of it. This might mean shutting down a project, firing a team, or setting an end-of-life date for a product. ==Key Elements== ==Context==...") (current)
- 05:51, 30 May 2019 (diff | hist) . . (-79) . . Gameplay Patterns (→Dealing with Toxicity)
- 05:50, 30 May 2019 (diff | hist) . . (+136) . . Pig in a poke
- 05:49, 30 May 2019 (diff | hist) . . (+543) . . N Category:Dealing with toxicity (Created page with "Elements of your value chain can become irrelevant over time due to evolution. It is important to deal with these situations deliberately, because they can create a toxic iner...") (current)
- 05:48, 30 May 2019 (diff | hist) . . (+390) . . N Pig in a poke (Created page with "Also known as “putting lipstick on a pig”, this is the process of creating a situation where others believe the toxic asset has long term value and disposing of it through...")
- 05:47, 30 May 2019 (diff | hist) . . (+24) . . Gameplay Patterns (→Dealing with Toxicity)
- 05:45, 30 May 2019 (diff | hist) . . (+254) . . N Creating constraints (Created page with "Supply chain manipulation with a view of creating a new constraint where none existed. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay...") (current)
- 05:45, 30 May 2019 (diff | hist) . . (+31) . . Gameplay Patterns (→Creating Constraints)
- 05:44, 30 May 2019 (diff | hist) . . (+471) . . N Intellectual property rights (Created page with "Preventing competitors from developing a space including ring fencing a competitor. {{Book|11}} Intellectual property rights (IPR) can be used to slow evolution by limiting...") (current)
- 05:43, 30 May 2019 (diff | hist) . . (-179) . . Gameplay Patterns (→Intellectual Property Rights (IPR))
- 05:42, 30 May 2019 (diff | hist) . . (+78) . . N Category:De-accelerators (Created page with "These enable you to slow down the process of evolution. Category:Gameplay") (current)
- 05:41, 30 May 2019 (diff | hist) . . (+16) . . Exploiting constraints (current)
- 05:41, 30 May 2019 (diff | hist) . . (+413) . . N Exploiting constraints (Created page with "Finding a constraint and reinforcing it through supply or demand manipulation. {{Book|11}} An existing constraint can be exploited to fragment a single player by increasing...")
- 05:40, 30 May 2019 (diff | hist) . . (-149) . . Gameplay Patterns (→Exploiting Constraints)
- 05:39, 30 May 2019 (diff | hist) . . (+202) . . N Cooperation (Created page with "Working with others. Sounds easy, actually it's not. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns [[Category:Gameplay]...") (current)
- 05:39, 30 May 2019 (diff | hist) . . (+240) . . N Exploiting network effects (Created page with "Techniques which increases the marginal value of something with increased number of users. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Game...") (current)
- 05:38, 30 May 2019 (diff | hist) . . (-1) . . m Open approaches (current)
- 05:37, 30 May 2019 (diff | hist) . . (+218) . . Open approaches
- 05:37, 30 May 2019 (diff | hist) . . (-201) . . Gameplay Patterns (→Open Approaches)
- 05:36, 30 May 2019 (diff | hist) . . (+305) . . N Open approaches (Created page with "Encouraging competition through open source, open data, open APIs, open processes by removing barriers to adoption and encouraging a focus for competition. ==Key Elements==...")
- 05:36, 30 May 2019 (diff | hist) . . (+183) . . N Industrial Policy (Created page with "Government investment in a field. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns Category:Gameplay Category:Accele...") (current)
- 05:34, 30 May 2019 (diff | hist) . . (+79) . . N Category:Accelerators (Created page with "These enable you to accelerate the process of evolution. Category:Gameplay") (current)
- 05:33, 30 May 2019 (diff | hist) . . (+205) . . N Market enablement (Created page with "Encouraging the development of competition in a market. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns Category:Gamepl...") (current)
- 05:30, 30 May 2019 (diff | hist) . . (+141) . . Gameplay Patterns (→Accelerators)
- 05:25, 30 May 2019 (diff | hist) . . (+276) . . N Lobbying (Created page with "Persuading Government of a favourable position. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns https://community.wardleym...") (current)
- 05:25, 30 May 2019 (diff | hist) . . (+19) . . Gameplay Patterns (→Lobbying / Counterplay)
- 05:23, 30 May 2019 (diff | hist) . . (+350) . . N Creating artificial needs (Created page with "Creating and elevating an artificial need through marketing and behavioural influence. Take a rock and make it a pet etc. ==Key Elements== ==Context== ==Examples== ==Count...") (current)
- 05:22, 30 May 2019 (diff | hist) . . (+36) . . Gameplay Patterns (→Creating Artificial Needs)
- 20:25, 29 May 2019 (diff | hist) . . (0) . . Template:Five factors (current)
- 20:24, 29 May 2019 (diff | hist) . . (0) . . Template:Five factors
- 20:24, 29 May 2019 (diff | hist) . . (+44) . . Template:Five factors
- 20:18, 29 May 2019 (diff | hist) . . (-3) . . Template:Five factors
- 20:18, 29 May 2019 (diff | hist) . . (+18) . . Category:Reference Guide (current)
- 20:11, 29 May 2019 (diff | hist) . . (+56) . . Template:Five factors
- 20:09, 29 May 2019 (diff | hist) . . (+735) . . N Template:Five factors (Created page with "{| class="wikitable" style="text-align: center;" | '''Category''' || Purpose Category || Landscape Category || :Category:Climat...")
- 19:33, 29 May 2019 (diff | hist) . . (+434) . . N Artificial competition (Created page with "Create another business that seems to compete with you to present an illusion of choice. This can also be used to push other competitors down the list of alternatives, and mak...")
- 19:32, 29 May 2019 (diff | hist) . . (+33) . . Gameplay Patterns (→Artificial Competition)
- 19:29, 29 May 2019 (diff | hist) . . (+77) . . Confusion of Choice (→See Also)
- 19:29, 29 May 2019 (diff | hist) . . (+77) . . Bundling (→See Also) (current)
- 19:28, 29 May 2019 (diff | hist) . . (+77) . . Branding and marketing (→See Also)
- 19:27, 29 May 2019 (diff | hist) . . (+287) . . N Branding and marketing (Created page with "This is traditional marketing. Target a message to a specific segment of customers persuading them that your product is right for them. ==Key Elements== ==Context== ==Examp...")
- 19:26, 29 May 2019 (diff | hist) . . (-44) . . Gameplay Patterns (→Brand and Marketing)
- 19:23, 29 May 2019 (diff | hist) . . (+224) . . N Bundling (Created page with "Hiding a disadvantageous change by bundling the change with other needs. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns [...")
- 19:22, 29 May 2019 (diff | hist) . . (+19) . . Gameplay Patterns (→Bundling)
- 19:15, 29 May 2019 (diff | hist) . . (+761) . . N Education (Created page with "Overcoming user inertia to a change through education. There are 16 different forms of inertia and many can be overcome directly with education. Don't und...")
- 19:12, 29 May 2019 (diff | hist) . . (-397) . . Gameplay Patterns (→Education)
- 18:33, 29 May 2019 (diff | hist) . . (+20) . . Confusion of Choice
- 18:33, 29 May 2019 (diff | hist) . . (+1,977) . . N Fear uncertainty and doubt (Created page with "Creating fear, uncertainty and doubt over a change in order to slow it down. {{Book|11}} Often used to slow evolution by exploiting inertia to change within customers and fo...") (current)
- 18:00, 29 May 2019 (diff | hist) . . (0) . . Gameplay Patterns (→Fear, Uncertainty, and Doubt)
- 18:00, 29 May 2019 (diff | hist) . . (-175) . . Gameplay Patterns (→Fear, Uncertainty, and Doubt)
- 17:54, 29 May 2019 (diff | hist) . . (+97) . . Category:User Perception (current)
- 15:55, 29 May 2019 (diff | hist) . . (+91) . . N Category:User Perception (Created page with "Gameplay patterns that revolve around influencing user perceptions. Category: Gameplay")
- 15:54, 29 May 2019 (diff | hist) . . (+29) . . Confusion of Choice
- 15:53, 29 May 2019 (diff | hist) . . (+1,210) . . N Confusion of Choice (Created page with "Preventing users from making rational decisions by overwhelming them with choice and making things hard or impossible to compare. ==Key Elements== Lots of packages, options,...")
- 15:50, 29 May 2019 (diff | hist) . . (-1,034) . . Gameplay Patterns (→Confusion of Choice: Moved content to its own page)
- 15:50, 29 May 2019 (diff | hist) . . (-1) . . Gameplay Patterns (→Confusion of Choice)
- 15:49, 29 May 2019 (diff | hist) . . (0) . . Gameplay Patterns (→Confusion of Choice)
- 15:47, 29 May 2019 (diff | hist) . . (-68) . . Template:Main (current)
- 15:33, 29 May 2019 (diff | hist) . . (+1) . . Gameplay Patterns (→Confusion of Choice)
- 15:31, 29 May 2019 (diff | hist) . . (-1,746) . . Template:Main (Replaced content with "<div role="note" class="rellink relarticle mainarticle"> The main {{NAMESPACE:{{{1}}}|article|page}}")
- 15:17, 29 May 2019 (diff | hist) . . (0) . . m Template:Main/en (14 revisions imported) (current)
- 15:17, 29 May 2019 (diff | hist) . . (0) . . m Template:Main (32 revisions imported)
- 14:57, 29 May 2019 (diff | hist) . . (+1) . . Gameplay Patterns (→Confusion of Choice)
- 14:53, 29 May 2019 (diff | hist) . . (+1,577) . . Template:Main
- 14:52, 29 May 2019 (diff | hist) . . (+88) . . N Template:Hatnote (Created page with "<div role="note" class="dablink">{{{1}}}</div><noinclude> {{documentation}} </noinclude>") (current)
- 14:45, 29 May 2019 (diff | hist) . . (0) . . Gameplay Patterns (→Confusion of Choice)
- 14:44, 29 May 2019 (diff | hist) . . (+29) . . Gameplay Patterns (→Confusion of Choice)
- 14:42, 29 May 2019 (diff | hist) . . (+269) . . N Template:Main (Created page with "{{#invoke:Labelled list hatnote|labelledList|Main {{#ifeq:{{NAMESPACE:{{{1|}}}}}||article|page}}|Main {{#ifeq:{{NAMESPACE:{{{1|}}}}}||articles|pages}}}}<noinclude> {{documenta...")
- 14:30, 29 May 2019 (diff | hist) . . (+1,082) . . Gameplay Patterns (→Confusion of Choice)
- 14:54, 28 May 2019 (diff | hist) . . (+17) . . m Gameplay Patterns (→Education: fixed link)
- 14:50, 28 May 2019 (diff | hist) . . (+830) . . Gameplay Patterns (→User Perception)
- 14:29, 28 May 2019 (diff | hist) . . (+76) . . Talk:Gameplay Patterns (current)
- 16:41, 26 May 2019 (diff | hist) . . (-224) . . m WardleyPedia:Introduction (current)
- 05:13, 24 May 2019 (diff | hist) . . (+90) . . Climate (current)
- 05:08, 24 May 2019 (diff | hist) . . (+1) . . m Definition of strategy
- 05:07, 24 May 2019 (diff | hist) . . (-1) . . m Definition of strategy
- 05:03, 24 May 2019 (diff | hist) . . (-26) . . m Gameplay Patterns (→References)
- 05:00, 24 May 2019 (diff | hist) . . (+375) . . N Talk:Gameplay Patterns (Created page with "I feel like this page is getting really long, and it is still no where near complete. I also like the idea of having a page dedicated to each strategy. I do like having the...")
- 04:47, 24 May 2019 (diff | hist) . . (+642) . . Gameplay Patterns (→Press Release Process)
- 04:44, 24 May 2019 (diff | hist) . . (-1) . . m Gameplay Patterns (→First Mover)
- 04:44, 24 May 2019 (diff | hist) . . (+431) . . Gameplay Patterns (→First Mover)
- 04:35, 24 May 2019 (diff | hist) . . (+322) . . Gameplay Patterns (→Fast Follower)
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