User contributions
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- 14:44, 13 June 2019 (diff | hist) . . (+1,337) . . Main Page (And Where To Learn Wardley Mapping)
- 14:24, 5 June 2019 (diff | hist) . . (+648) . . Doctrine Patterns (→A bias towards action) (current)
- 06:25, 5 June 2019 (diff | hist) . . (0) . . Doctrine Patterns (→Strategy is iterative, not linear)
- 06:24, 5 June 2019 (diff | hist) . . (0) . . m Doctrine Patterns (→Strategy is iterative, not linear)
- 06:24, 5 June 2019 (diff | hist) . . (+805) . . Doctrine Patterns (→Strategy is iterative, not linear)
- 06:21, 5 June 2019 (diff | hist) . . (-42) . . Doctrine Patterns (→References)
- 06:16, 5 June 2019 (diff | hist) . . (0) . . Doctrine Patterns (→Manage inertia)
- 06:15, 5 June 2019 (diff | hist) . . (-1) . . Doctrine Patterns (→Manage inertia)
- 06:14, 5 June 2019 (diff | hist) . . (+578) . . Doctrine Patterns (→Manage inertia)
- 06:11, 5 June 2019 (diff | hist) . . (+508) . . Doctrine Patterns (→Design for constant evolution)
- 06:10, 5 June 2019 (diff | hist) . . (+373) . . Doctrine Patterns (→Provide purpose, mastery & autonomy)
- 06:08, 5 June 2019 (diff | hist) . . (+551) . . Doctrine Patterns (→Think aptitude and attitude)
- 06:06, 5 June 2019 (diff | hist) . . (+623) . . Doctrine Patterns (→Think small)
- 06:03, 5 June 2019 (diff | hist) . . (+800) . . Doctrine Patterns (→Optimise flow)
- 06:01, 5 June 2019 (diff | hist) . . (+426) . . Doctrine Patterns (→Use standards where appropriate)
- 05:59, 5 June 2019 (diff | hist) . . (+282) . . Doctrine Patterns (→Use appropriate methods)
- 05:59, 5 June 2019 (diff | hist) . . (-282) . . Doctrine Patterns (→Use appropriate tools)
- 05:58, 5 June 2019 (diff | hist) . . (+282) . . Doctrine Patterns (→Use appropriate tools)
- 05:56, 5 June 2019 (diff | hist) . . (+428) . . Doctrine Patterns (→Think Fast, Inexpensive, Restrained, and Elegant (FIRE))
- 05:55, 5 June 2019 (diff | hist) . . (+618) . . Doctrine Patterns (→Challenge assumptions)
- 05:53, 5 June 2019 (diff | hist) . . (+499) . . Doctrine Patterns (→Remove bias and duplication)
- 05:52, 5 June 2019 (diff | hist) . . (+1) . . m Doctrine Patterns (→Be transparent)
- 05:52, 5 June 2019 (diff | hist) . . (+475) . . Doctrine Patterns (→Be transparent)
- 05:50, 5 June 2019 (diff | hist) . . (+320) . . Doctrine Patterns (→Phase I - Stop Self Harm)
- 05:48, 5 June 2019 (diff | hist) . . (+94) . . Doctrine Patterns (→Challenge assumptions)
- 05:46, 5 June 2019 (diff | hist) . . (+256) . . Doctrine Patterns (→Know your users)
- 15:44, 30 May 2019 (diff | hist) . . (+27) . . m Fotango Map (current)
- 15:43, 30 May 2019 (diff | hist) . . (+110) . . Fotango Map
- 15:41, 30 May 2019 (diff | hist) . . (+38) . . N Fotango Map (Created page with "{{Book|2}} file:Fotango basic map")
- 15:25, 30 May 2019 (diff | hist) . . (+24) . . m Landscape
- 15:24, 30 May 2019 (diff | hist) . . (-8) . . m Landscape
- 15:22, 30 May 2019 (diff | hist) . . (-1) . . m Landscape
- 15:20, 30 May 2019 (diff | hist) . . (+6) . . m Landscape
- 15:19, 30 May 2019 (diff | hist) . . (+5) . . m Landscape
- 15:19, 30 May 2019 (diff | hist) . . (+2,323) . . Landscape
- 15:17, 30 May 2019 (diff | hist) . . (+179) . . N File:Fotango basic map.png (The basic map of Fotango, the on-line photo processing business that Simon Wardley ran while developing his mapping process. Source: Chapter 2 of Wardley’s book.{{Book cite 2}}) (current)
- 14:31, 30 May 2019 (diff | hist) . . (+686) . . Landscape
- 14:04, 30 May 2019 (diff | hist) . . (+61) . . N Category:Components (Created page with "Climatic patterns related to components Category:Climate") (current)
- 14:03, 30 May 2019 (diff | hist) . . (+3) . . m Everything evolves
- 14:01, 30 May 2019 (diff | hist) . . (+1,641) . . Everything evolves
- 14:00, 30 May 2019 (diff | hist) . . (-1,621) . . Climatic patterns (→Components: moved everything evolves content to dedicated article)
- 13:58, 30 May 2019 (diff | hist) . . (+795) . . N Everything evolves (Created page with " {{Book|2}} In any industrial ecosystem, novel and new things constantly appear as a consequence of the desire for companies and individuals to gain an advantage over others....")
- 13:53, 30 May 2019 (diff | hist) . . (+29) . . Climatic patterns (→Everything evolves through supply and demand competition)
- 06:44, 30 May 2019 (diff | hist) . . (+60) . . Category:Chapter 2
- 06:40, 30 May 2019 (diff | hist) . . (+29) . . Template:Book cite 2
- 06:26, 30 May 2019 (diff | hist) . . (+2) . . Category:Positional Strategies (current)
- 06:24, 30 May 2019 (diff | hist) . . (+21) . . N Category:Positional Strategies (Created page with "Cateogry:Gameplay")
- 06:24, 30 May 2019 (diff | hist) . . (+1,278) . . N Weak signal analysis (Created page with "Use of common economic patterns to identify where and when to attack. ==Key Elements== Monitoring clues to determine internal activity by a competitor. ==Context== It is ver...")
- 06:14, 30 May 2019 (diff | hist) . . (-1) . . Gameplay Patterns (→Weak Signal / Horizon)
- 06:13, 30 May 2019 (diff | hist) . . (+32) . . Gameplay Patterns (→Weak Signal / Horizon)
- 06:12, 30 May 2019 (diff | hist) . . (+596) . . N Signal distortion (Created page with "Manipulating or distorting common market signals to mislead your competition. ==Key Elements== ==Context== This can be a counter play to Weak signal analysis ==Examples...")
- 06:04, 30 May 2019 (diff | hist) . . (+169) . . N Last man standing (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies")
- 06:04, 30 May 2019 (diff | hist) . . (+169) . . N Buyer supplier power (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:03, 30 May 2019 (diff | hist) . . (+169) . . N Pricing policy (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:03, 30 May 2019 (diff | hist) . . (+169) . . N Standards game (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:02, 30 May 2019 (diff | hist) . . (+21) . . N Category:Market Strategies (Created page with "Category:Gameplay") (current)
- 06:02, 30 May 2019 (diff | hist) . . (+169) . . N Differentiation (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:00, 30 May 2019 (diff | hist) . . (+202) . . Gameplay Patterns (→Market)
- 05:54, 30 May 2019 (diff | hist) . . (+407) . . N Refactoring (Created page with "Getting rid of something that looks like an asset may anger investors, internal stakeholders, or customers, so reorganizing the work may help. Isolating the toxic bits can red...") (current)
- 05:53, 30 May 2019 (diff | hist) . . (+22) . . Gameplay Patterns (→Refactoring)
- 05:53, 30 May 2019 (diff | hist) . . (+411) . . N Sweat and dump (Created page with "Exploiting a 3rd party to take over operating the toxic asset whilst you prepare to remove yourself. {{Book|11}} A mechanism of disposing of legacy liability onto a third pa...") (current)
- 05:52, 30 May 2019 (diff | hist) . . (-137) . . Gameplay Patterns (→Sweat and Dump)
- 05:52, 30 May 2019 (diff | hist) . . (+316) . . N Disposal of liability (Created page with "Just make a decision and get rid of it. This might mean shutting down a project, firing a team, or setting an end-of-life date for a product. ==Key Elements== ==Context==...") (current)
- 05:51, 30 May 2019 (diff | hist) . . (-79) . . Gameplay Patterns (→Dealing with Toxicity)
- 05:50, 30 May 2019 (diff | hist) . . (+136) . . Pig in a poke
- 05:49, 30 May 2019 (diff | hist) . . (+543) . . N Category:Dealing with toxicity (Created page with "Elements of your value chain can become irrelevant over time due to evolution. It is important to deal with these situations deliberately, because they can create a toxic iner...") (current)
- 05:48, 30 May 2019 (diff | hist) . . (+390) . . N Pig in a poke (Created page with "Also known as “putting lipstick on a pig”, this is the process of creating a situation where others believe the toxic asset has long term value and disposing of it through...")
- 05:47, 30 May 2019 (diff | hist) . . (+24) . . Gameplay Patterns (→Dealing with Toxicity)
- 05:45, 30 May 2019 (diff | hist) . . (+254) . . N Creating constraints (Created page with "Supply chain manipulation with a view of creating a new constraint where none existed. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay...") (current)
- 05:45, 30 May 2019 (diff | hist) . . (+31) . . Gameplay Patterns (→Creating Constraints)
- 05:44, 30 May 2019 (diff | hist) . . (+471) . . N Intellectual property rights (Created page with "Preventing competitors from developing a space including ring fencing a competitor. {{Book|11}} Intellectual property rights (IPR) can be used to slow evolution by limiting...") (current)
- 05:43, 30 May 2019 (diff | hist) . . (-179) . . Gameplay Patterns (→Intellectual Property Rights (IPR))
- 05:42, 30 May 2019 (diff | hist) . . (+78) . . N Category:De-accelerators (Created page with "These enable you to slow down the process of evolution. Category:Gameplay") (current)
- 05:41, 30 May 2019 (diff | hist) . . (+16) . . Exploiting constraints (current)
- 05:41, 30 May 2019 (diff | hist) . . (+413) . . N Exploiting constraints (Created page with "Finding a constraint and reinforcing it through supply or demand manipulation. {{Book|11}} An existing constraint can be exploited to fragment a single player by increasing...")
- 05:40, 30 May 2019 (diff | hist) . . (-149) . . Gameplay Patterns (→Exploiting Constraints)
- 05:39, 30 May 2019 (diff | hist) . . (+202) . . N Cooperation (Created page with "Working with others. Sounds easy, actually it's not. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns [[Category:Gameplay]...") (current)
- 05:39, 30 May 2019 (diff | hist) . . (+240) . . N Exploiting network effects (Created page with "Techniques which increases the marginal value of something with increased number of users. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Game...") (current)
- 05:38, 30 May 2019 (diff | hist) . . (-1) . . m Open approaches (current)
- 05:37, 30 May 2019 (diff | hist) . . (+218) . . Open approaches
- 05:37, 30 May 2019 (diff | hist) . . (-201) . . Gameplay Patterns (→Open Approaches)
- 05:36, 30 May 2019 (diff | hist) . . (+305) . . N Open approaches (Created page with "Encouraging competition through open source, open data, open APIs, open processes by removing barriers to adoption and encouraging a focus for competition. ==Key Elements==...")
- 05:36, 30 May 2019 (diff | hist) . . (+183) . . N Industrial Policy (Created page with "Government investment in a field. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns Category:Gameplay Category:Accele...") (current)
- 05:34, 30 May 2019 (diff | hist) . . (+79) . . N Category:Accelerators (Created page with "These enable you to accelerate the process of evolution. Category:Gameplay") (current)
- 05:33, 30 May 2019 (diff | hist) . . (+205) . . N Market enablement (Created page with "Encouraging the development of competition in a market. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns Category:Gamepl...") (current)
- 05:30, 30 May 2019 (diff | hist) . . (+141) . . Gameplay Patterns (→Accelerators)
- 05:25, 30 May 2019 (diff | hist) . . (+276) . . N Lobbying (Created page with "Persuading Government of a favourable position. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns https://community.wardleym...") (current)
- 05:25, 30 May 2019 (diff | hist) . . (+19) . . Gameplay Patterns (→Lobbying / Counterplay)
- 05:23, 30 May 2019 (diff | hist) . . (+350) . . N Creating artificial needs (Created page with "Creating and elevating an artificial need through marketing and behavioural influence. Take a rock and make it a pet etc. ==Key Elements== ==Context== ==Examples== ==Count...") (current)
- 05:22, 30 May 2019 (diff | hist) . . (+36) . . Gameplay Patterns (→Creating Artificial Needs)
- 20:25, 29 May 2019 (diff | hist) . . (0) . . Template:Five factors (current)
- 20:24, 29 May 2019 (diff | hist) . . (0) . . Template:Five factors
- 20:24, 29 May 2019 (diff | hist) . . (+44) . . Template:Five factors
- 20:18, 29 May 2019 (diff | hist) . . (-3) . . Template:Five factors
- 20:18, 29 May 2019 (diff | hist) . . (+18) . . Category:Reference Guide (current)
- 20:11, 29 May 2019 (diff | hist) . . (+56) . . Template:Five factors
- 20:09, 29 May 2019 (diff | hist) . . (+735) . . N Template:Five factors (Created page with "{| class="wikitable" style="text-align: center;" | '''Category''' || Purpose Category || Landscape Category || :Category:Climat...")
- 19:33, 29 May 2019 (diff | hist) . . (+434) . . N Artificial competition (Created page with "Create another business that seems to compete with you to present an illusion of choice. This can also be used to push other competitors down the list of alternatives, and mak...")
- 19:32, 29 May 2019 (diff | hist) . . (+33) . . Gameplay Patterns (→Artificial Competition)
- 19:29, 29 May 2019 (diff | hist) . . (+77) . . Confusion of Choice (→See Also)
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