User contributions
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- 05:33, 30 May 2019 (diff | hist) . . (+205) . . N Market enablement (Created page with "Encouraging the development of competition in a market. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns Category:Gamepl...") (current)
- 05:30, 30 May 2019 (diff | hist) . . (+141) . . Gameplay Patterns (→Accelerators)
- 05:25, 30 May 2019 (diff | hist) . . (+276) . . N Lobbying (Created page with "Persuading Government of a favourable position. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns https://community.wardleym...") (current)
- 05:25, 30 May 2019 (diff | hist) . . (+19) . . Gameplay Patterns (→Lobbying / Counterplay)
- 05:23, 30 May 2019 (diff | hist) . . (+350) . . N Creating artificial needs (Created page with "Creating and elevating an artificial need through marketing and behavioural influence. Take a rock and make it a pet etc. ==Key Elements== ==Context== ==Examples== ==Count...") (current)
- 05:22, 30 May 2019 (diff | hist) . . (+36) . . Gameplay Patterns (→Creating Artificial Needs)
- 20:25, 29 May 2019 (diff | hist) . . (0) . . Template:Five factors (current)
- 20:24, 29 May 2019 (diff | hist) . . (0) . . Template:Five factors
- 20:24, 29 May 2019 (diff | hist) . . (+44) . . Template:Five factors
- 20:18, 29 May 2019 (diff | hist) . . (-3) . . Template:Five factors
- 20:18, 29 May 2019 (diff | hist) . . (+18) . . Category:Reference Guide (current)
- 20:11, 29 May 2019 (diff | hist) . . (+56) . . Template:Five factors
- 20:09, 29 May 2019 (diff | hist) . . (+735) . . N Template:Five factors (Created page with "{| class="wikitable" style="text-align: center;" | '''Category''' || Purpose Category || Landscape Category || :Category:Climat...")
- 19:33, 29 May 2019 (diff | hist) . . (+434) . . N Artificial competition (Created page with "Create another business that seems to compete with you to present an illusion of choice. This can also be used to push other competitors down the list of alternatives, and mak...")
- 19:32, 29 May 2019 (diff | hist) . . (+33) . . Gameplay Patterns (→Artificial Competition)
- 19:29, 29 May 2019 (diff | hist) . . (+77) . . Confusion of Choice (→See Also)
- 19:29, 29 May 2019 (diff | hist) . . (+77) . . Bundling (→See Also) (current)
- 19:28, 29 May 2019 (diff | hist) . . (+77) . . Branding and marketing (→See Also)
- 19:27, 29 May 2019 (diff | hist) . . (+287) . . N Branding and marketing (Created page with "This is traditional marketing. Target a message to a specific segment of customers persuading them that your product is right for them. ==Key Elements== ==Context== ==Examp...")
- 19:26, 29 May 2019 (diff | hist) . . (-44) . . Gameplay Patterns (→Brand and Marketing)
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