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- 14:04, 30 May 2019 (diff | hist) . . (+61) . . N Category:Components (Created page with "Climatic patterns related to components Category:Climate") (current)
- 14:03, 30 May 2019 (diff | hist) . . (+3) . . m Everything evolves
- 14:01, 30 May 2019 (diff | hist) . . (+1,641) . . Everything evolves
- 14:00, 30 May 2019 (diff | hist) . . (-1,621) . . Climatic patterns (→Components: moved everything evolves content to dedicated article)
- 13:58, 30 May 2019 (diff | hist) . . (+795) . . N Everything evolves (Created page with " {{Book|2}} In any industrial ecosystem, novel and new things constantly appear as a consequence of the desire for companies and individuals to gain an advantage over others....")
- 13:53, 30 May 2019 (diff | hist) . . (+29) . . Climatic patterns (→Everything evolves through supply and demand competition)
- 06:44, 30 May 2019 (diff | hist) . . (+60) . . Category:Chapter 2
- 06:40, 30 May 2019 (diff | hist) . . (+29) . . Template:Book cite 2
- 06:26, 30 May 2019 (diff | hist) . . (+2) . . Category:Positional Strategies (current)
- 06:24, 30 May 2019 (diff | hist) . . (+21) . . N Category:Positional Strategies (Created page with "Cateogry:Gameplay")
- 06:24, 30 May 2019 (diff | hist) . . (+1,278) . . N Weak signal analysis (Created page with "Use of common economic patterns to identify where and when to attack. ==Key Elements== Monitoring clues to determine internal activity by a competitor. ==Context== It is ver...")
- 06:14, 30 May 2019 (diff | hist) . . (-1) . . Gameplay Patterns (→Weak Signal / Horizon)
- 06:13, 30 May 2019 (diff | hist) . . (+32) . . Gameplay Patterns (→Weak Signal / Horizon)
- 06:12, 30 May 2019 (diff | hist) . . (+596) . . N Signal distortion (Created page with "Manipulating or distorting common market signals to mislead your competition. ==Key Elements== ==Context== This can be a counter play to Weak signal analysis ==Examples...")
- 06:04, 30 May 2019 (diff | hist) . . (+169) . . N Last man standing (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies")
- 06:04, 30 May 2019 (diff | hist) . . (+169) . . N Buyer supplier power (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:03, 30 May 2019 (diff | hist) . . (+169) . . N Pricing policy (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:03, 30 May 2019 (diff | hist) . . (+169) . . N Standards game (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:02, 30 May 2019 (diff | hist) . . (+21) . . N Category:Market Strategies (Created page with "Category:Gameplay") (current)
- 06:02, 30 May 2019 (diff | hist) . . (+169) . . N Differentiation (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
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