User contributions
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- 05:25, 30 May 2019 (diff | hist) . . (+19) . . Gameplay Patterns (→Lobbying / Counterplay)
- 05:23, 30 May 2019 (diff | hist) . . (+350) . . N Creating artificial needs (Created page with "Creating and elevating an artificial need through marketing and behavioural influence. Take a rock and make it a pet etc. ==Key Elements== ==Context== ==Examples== ==Count...") (current)
- 05:22, 30 May 2019 (diff | hist) . . (+36) . . Gameplay Patterns (→Creating Artificial Needs)
- 20:25, 29 May 2019 (diff | hist) . . (0) . . Template:Five factors (current)
- 20:24, 29 May 2019 (diff | hist) . . (0) . . Template:Five factors
- 20:24, 29 May 2019 (diff | hist) . . (+44) . . Template:Five factors
- 20:18, 29 May 2019 (diff | hist) . . (-3) . . Template:Five factors
- 20:18, 29 May 2019 (diff | hist) . . (+18) . . Category:Reference Guide (current)
- 20:11, 29 May 2019 (diff | hist) . . (+56) . . Template:Five factors
- 20:09, 29 May 2019 (diff | hist) . . (+735) . . N Template:Five factors (Created page with "{| class="wikitable" style="text-align: center;" | '''Category''' || Purpose Category || Landscape Category || :Category:Climat...")
- 19:33, 29 May 2019 (diff | hist) . . (+434) . . N Artificial competition (Created page with "Create another business that seems to compete with you to present an illusion of choice. This can also be used to push other competitors down the list of alternatives, and mak...")
- 19:32, 29 May 2019 (diff | hist) . . (+33) . . Gameplay Patterns (→Artificial Competition)
- 19:29, 29 May 2019 (diff | hist) . . (+77) . . Confusion of Choice (→See Also)
- 19:29, 29 May 2019 (diff | hist) . . (+77) . . Bundling (→See Also) (current)
- 19:28, 29 May 2019 (diff | hist) . . (+77) . . Branding and marketing (→See Also)
- 19:27, 29 May 2019 (diff | hist) . . (+287) . . N Branding and marketing (Created page with "This is traditional marketing. Target a message to a specific segment of customers persuading them that your product is right for them. ==Key Elements== ==Context== ==Examp...")
- 19:26, 29 May 2019 (diff | hist) . . (-44) . . Gameplay Patterns (→Brand and Marketing)
- 19:23, 29 May 2019 (diff | hist) . . (+224) . . N Bundling (Created page with "Hiding a disadvantageous change by bundling the change with other needs. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns [...")
- 19:22, 29 May 2019 (diff | hist) . . (+19) . . Gameplay Patterns (→Bundling)
- 19:15, 29 May 2019 (diff | hist) . . (+761) . . N Education (Created page with "Overcoming user inertia to a change through education. There are 16 different forms of inertia and many can be overcome directly with education. Don't und...")
- 19:12, 29 May 2019 (diff | hist) . . (-397) . . Gameplay Patterns (→Education)
- 18:33, 29 May 2019 (diff | hist) . . (+20) . . Confusion of Choice
- 18:33, 29 May 2019 (diff | hist) . . (+1,977) . . N Fear uncertainty and doubt (Created page with "Creating fear, uncertainty and doubt over a change in order to slow it down. {{Book|11}} Often used to slow evolution by exploiting inertia to change within customers and fo...") (current)
- 18:00, 29 May 2019 (diff | hist) . . (0) . . Gameplay Patterns (→Fear, Uncertainty, and Doubt)
- 18:00, 29 May 2019 (diff | hist) . . (-175) . . Gameplay Patterns (→Fear, Uncertainty, and Doubt)
- 17:54, 29 May 2019 (diff | hist) . . (+97) . . Category:User Perception (current)
- 15:55, 29 May 2019 (diff | hist) . . (+91) . . N Category:User Perception (Created page with "Gameplay patterns that revolve around influencing user perceptions. Category: Gameplay")
- 15:54, 29 May 2019 (diff | hist) . . (+29) . . Confusion of Choice
- 15:53, 29 May 2019 (diff | hist) . . (+1,210) . . N Confusion of Choice (Created page with "Preventing users from making rational decisions by overwhelming them with choice and making things hard or impossible to compare. ==Key Elements== Lots of packages, options,...")
- 15:50, 29 May 2019 (diff | hist) . . (-1,034) . . Gameplay Patterns (→Confusion of Choice: Moved content to its own page)
- 15:50, 29 May 2019 (diff | hist) . . (-1) . . Gameplay Patterns (→Confusion of Choice)
- 15:49, 29 May 2019 (diff | hist) . . (0) . . Gameplay Patterns (→Confusion of Choice)
- 15:47, 29 May 2019 (diff | hist) . . (-68) . . Template:Main (current)
- 15:33, 29 May 2019 (diff | hist) . . (+1) . . Gameplay Patterns (→Confusion of Choice)
- 15:31, 29 May 2019 (diff | hist) . . (-1,746) . . Template:Main (Replaced content with "<div role="note" class="rellink relarticle mainarticle"> The main {{NAMESPACE:{{{1}}}|article|page}}")
- 15:17, 29 May 2019 (diff | hist) . . (0) . . m Template:Main/en (14 revisions imported) (current)
- 15:17, 29 May 2019 (diff | hist) . . (0) . . m Template:Main (32 revisions imported)
- 14:57, 29 May 2019 (diff | hist) . . (+1) . . Gameplay Patterns (→Confusion of Choice)
- 14:53, 29 May 2019 (diff | hist) . . (+1,577) . . Template:Main
- 14:52, 29 May 2019 (diff | hist) . . (+88) . . N Template:Hatnote (Created page with "<div role="note" class="dablink">{{{1}}}</div><noinclude> {{documentation}} </noinclude>") (current)
- 14:45, 29 May 2019 (diff | hist) . . (0) . . Gameplay Patterns (→Confusion of Choice)
- 14:44, 29 May 2019 (diff | hist) . . (+29) . . Gameplay Patterns (→Confusion of Choice)
- 14:42, 29 May 2019 (diff | hist) . . (+269) . . N Template:Main (Created page with "{{#invoke:Labelled list hatnote|labelledList|Main {{#ifeq:{{NAMESPACE:{{{1|}}}}}||article|page}}|Main {{#ifeq:{{NAMESPACE:{{{1|}}}}}||articles|pages}}}}<noinclude> {{documenta...")
- 14:30, 29 May 2019 (diff | hist) . . (+1,082) . . Gameplay Patterns (→Confusion of Choice)
- 14:54, 28 May 2019 (diff | hist) . . (+17) . . m Gameplay Patterns (→Education: fixed link)
- 14:50, 28 May 2019 (diff | hist) . . (+830) . . Gameplay Patterns (→User Perception)
- 14:29, 28 May 2019 (diff | hist) . . (+76) . . Talk:Gameplay Patterns (current)
- 16:41, 26 May 2019 (diff | hist) . . (-224) . . m WardleyPedia:Introduction (current)
- 05:13, 24 May 2019 (diff | hist) . . (+90) . . Climate (current)
- 05:08, 24 May 2019 (diff | hist) . . (+1) . . m Definition of strategy
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