Difference between revisions of "Climatic patterns"
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Revision as of 01:01, 28 October 2017
Climatic patterns are rules of the game. These patterns apply across contexts, regardless of user choice.
Contents
- 1 Components
- 1.1 Everything evolves through supply and demand competition
- 1.2 No single method fits all
- 1.3 Rates of evolution can vary by ecosystem
- 1.4 Components can co-evolve
- 1.5 Characteristics change as component evolve
- 1.6 Evolution consists of multiple waves
- 1.7 No choice over evolution
- 1.8 Commoditisation <> Centralization
- 2 Financial
- 2.1 Higher order systems create new sources of value
- 2.2 Future value is inversely proportional to the certainty we have over it
- 2.3 Efficiency does not mean a reduced spend
- 2.4 Evolution to higher order systems results in increasing local order and energy consumption
- 2.5 Capital flows to new areas of value
- 2.6 Creative Destruction
- 3 Speed
- 3.1 Efficiency enables innovation
- 3.2 Shifts from product to utility tend to demonstrate a punctuated equilibrium
- 3.3 Evolution of communication mechanisms can increase the speed of evolution overall and the diffusion of a single example
- 3.4 Increased stability of lower order systems increases agility & speed of re-combination
- 3.5 Change is not always linear
- 4 Inertia
- 5 Competitors
- 6 Prediction
- 6.1 Not everything is random
- 6.2 You cannot measure evolution over time or adoption, you need to embrace uncertainty
- 6.3 Economy has cycles
- 6.4 The less evolved something is, then the more uncertain it becomes
- 6.5 Two different forms of disruption
- 6.6 "War" (point of industrialization) causes organizations to evolve
- 7 References
Components
Everything evolves through supply and demand competition
No single method fits all
Rates of evolution can vary by ecosystem
Components can co-evolve
Characteristics change as component evolve
Evolution consists of multiple waves
No choice over evolution
Commoditisation <> Centralization
Financial
Higher order systems create new sources of value
Future value is inversely proportional to the certainty we have over it
Efficiency does not mean a reduced spend
Evolution to higher order systems results in increasing local order and energy consumption
Capital flows to new areas of value
Creative Destruction
Speed
Efficiency enables innovation
Shifts from product to utility tend to demonstrate a punctuated equilibrium
Evolution of communication mechanisms can increase the speed of evolution overall and the diffusion of a single example
Increased stability of lower order systems increases agility & speed of re-combination
Change is not always linear
Discontinuous and exponential change exists
Inertia
Success breeds inertia
Inertia can kill an organization
Inertia increases the more successful the pas model is
Competitors
Competitors actions will change the game
Most competitors have poor situational awareness
Prediction
Not everything is random
In some situations, you can predict the probability of what will happen, but not when. In other situations you can reliably predict when something will happen, but not exactly what.