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  • [[File:Wardley Gameplay Patterns.png | 600px|right]] Gameplay are actions you can take to influence the market. Some people might call t
    11 KB (1,652 words) - 17:21, 1 March 2024

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  • ...t can easily yo-yo between centralised and decentralised forms. Competitor gameplay is one of those factors which determine whether we're going to start with a
    16 KB (2,512 words) - 23:03, 1 September 2019
  • ...for is a direction, a constant process of learning and improvement of your gameplay along the way.{{Book cite 11}} ...ake whatsoever. Certainly use outsiders to learn context specific forms of gameplay but we're the ones playing the game.<ref>https://blog.gardeviance.org/2016/
    37 KB (6,007 words) - 14:24, 5 June 2019
  • ...taking the big lists / tables found in Wardley's work: Doctrine, Inertia, Gameplay, Climatic Patterns, etc.; each one probably wants a dedicated page that inc
    6 KB (1,000 words) - 00:53, 31 October 2017
  • [[File:Wardley Gameplay Patterns.png | 600px|right]] Gameplay are actions you can take to influence the market. Some people might call t
    11 KB (1,652 words) - 17:21, 1 March 2024
  • ...ing and Wardleypedia, you might be tempted to go right for the Strategic [[Gameplay Patterns]] section, but this would be a mistake. Feel free to browse aroun
    2 KB (365 words) - 18:12, 14 May 2019
  • ..., try to identify opportunities to exploit or even looking at nation state gameplay. ...industrialization. It is also building a strong raw material supply chain gameplay by acquiring significant assets in this space. If you overlay the Chinese c
    5 KB (923 words) - 15:28, 29 April 2019
  • [[Gameplay Patterns]] https://community.wardleymaps.com/t/gameplay-signal-distortion/373
    944 bytes (130 words) - 16:04, 4 July 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    2 KB (360 words) - 16:17, 4 July 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    169 bytes (16 words) - 06:02, 30 May 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    169 bytes (16 words) - 06:03, 30 May 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    169 bytes (16 words) - 06:03, 30 May 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    169 bytes (16 words) - 06:04, 30 May 2019
  • ...t efficiency was in fact critical.<ref>https://community.wardleymaps.com/t/gameplay-last-man-standing/405</ref> ...which this game could be applied.<ref>https://community.wardleymaps.com/t/gameplay-last-man-standing/405</ref>
    3 KB (441 words) - 16:32, 17 June 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    407 bytes (54 words) - 05:54, 30 May 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    316 bytes (44 words) - 05:52, 30 May 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    2 KB (313 words) - 18:04, 1 March 2024
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    254 bytes (29 words) - 05:45, 30 May 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    522 bytes (65 words) - 05:38, 30 May 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    240 bytes (27 words) - 05:39, 30 May 2019
  • [[Gameplay Patterns]] [[Category:Gameplay]]
    202 bytes (22 words) - 05:39, 30 May 2019

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