User contributions
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 06:40, 30 May 2019 (diff | hist) . . (+29) . . Template:Book cite 2
- 06:26, 30 May 2019 (diff | hist) . . (+2) . . Category:Positional Strategies (current)
- 06:24, 30 May 2019 (diff | hist) . . (+21) . . N Category:Positional Strategies (Created page with "Cateogry:Gameplay")
- 06:24, 30 May 2019 (diff | hist) . . (+1,278) . . N Weak signal analysis (Created page with "Use of common economic patterns to identify where and when to attack. ==Key Elements== Monitoring clues to determine internal activity by a competitor. ==Context== It is ver...")
- 06:14, 30 May 2019 (diff | hist) . . (-1) . . Gameplay Patterns (→Weak Signal / Horizon)
- 06:13, 30 May 2019 (diff | hist) . . (+32) . . Gameplay Patterns (→Weak Signal / Horizon)
- 06:12, 30 May 2019 (diff | hist) . . (+596) . . N Signal distortion (Created page with "Manipulating or distorting common market signals to mislead your competition. ==Key Elements== ==Context== This can be a counter play to Weak signal analysis ==Examples...")
- 06:04, 30 May 2019 (diff | hist) . . (+169) . . N Last man standing (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies")
- 06:04, 30 May 2019 (diff | hist) . . (+169) . . N Buyer supplier power (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:03, 30 May 2019 (diff | hist) . . (+169) . . N Pricing policy (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:03, 30 May 2019 (diff | hist) . . (+169) . . N Standards game (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:02, 30 May 2019 (diff | hist) . . (+21) . . N Category:Market Strategies (Created page with "Category:Gameplay") (current)
- 06:02, 30 May 2019 (diff | hist) . . (+169) . . N Differentiation (Created page with " ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns ==References== Category:Gameplay Category:Market Strategies") (current)
- 06:00, 30 May 2019 (diff | hist) . . (+202) . . Gameplay Patterns (→Market)
- 05:54, 30 May 2019 (diff | hist) . . (+407) . . N Refactoring (Created page with "Getting rid of something that looks like an asset may anger investors, internal stakeholders, or customers, so reorganizing the work may help. Isolating the toxic bits can red...") (current)
- 05:53, 30 May 2019 (diff | hist) . . (+22) . . Gameplay Patterns (→Refactoring)
- 05:53, 30 May 2019 (diff | hist) . . (+411) . . N Sweat and dump (Created page with "Exploiting a 3rd party to take over operating the toxic asset whilst you prepare to remove yourself. {{Book|11}} A mechanism of disposing of legacy liability onto a third pa...") (current)
- 05:52, 30 May 2019 (diff | hist) . . (-137) . . Gameplay Patterns (→Sweat and Dump)
- 05:52, 30 May 2019 (diff | hist) . . (+316) . . N Disposal of liability (Created page with "Just make a decision and get rid of it. This might mean shutting down a project, firing a team, or setting an end-of-life date for a product. ==Key Elements== ==Context==...") (current)
- 05:51, 30 May 2019 (diff | hist) . . (-79) . . Gameplay Patterns (→Dealing with Toxicity)
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)