User contributions
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- 19:29, 29 May 2019 (diff | hist) . . (+77) . . Bundling (→See Also) (current)
- 19:28, 29 May 2019 (diff | hist) . . (+77) . . Branding and marketing (→See Also)
- 19:27, 29 May 2019 (diff | hist) . . (+287) . . N Branding and marketing (Created page with "This is traditional marketing. Target a message to a specific segment of customers persuading them that your product is right for them. ==Key Elements== ==Context== ==Examp...")
- 19:26, 29 May 2019 (diff | hist) . . (-44) . . Gameplay Patterns (→Brand and Marketing)
- 19:23, 29 May 2019 (diff | hist) . . (+224) . . N Bundling (Created page with "Hiding a disadvantageous change by bundling the change with other needs. ==Key Elements== ==Context== ==Examples== ==Counter Plays== ==See Also== Gameplay Patterns [...")
- 19:22, 29 May 2019 (diff | hist) . . (+19) . . Gameplay Patterns (→Bundling)
- 19:15, 29 May 2019 (diff | hist) . . (+761) . . N Education (Created page with "Overcoming user inertia to a change through education. There are 16 different forms of inertia and many can be overcome directly with education. Don't und...")
- 19:12, 29 May 2019 (diff | hist) . . (-397) . . Gameplay Patterns (→Education)
- 18:33, 29 May 2019 (diff | hist) . . (+20) . . Confusion of Choice
- 18:33, 29 May 2019 (diff | hist) . . (+1,977) . . N Fear uncertainty and doubt (Created page with "Creating fear, uncertainty and doubt over a change in order to slow it down. {{Book|11}} Often used to slow evolution by exploiting inertia to change within customers and fo...") (current)
- 18:00, 29 May 2019 (diff | hist) . . (0) . . Gameplay Patterns (→Fear, Uncertainty, and Doubt)
- 18:00, 29 May 2019 (diff | hist) . . (-175) . . Gameplay Patterns (→Fear, Uncertainty, and Doubt)
- 17:54, 29 May 2019 (diff | hist) . . (+97) . . Category:User Perception (current)
- 15:55, 29 May 2019 (diff | hist) . . (+91) . . N Category:User Perception (Created page with "Gameplay patterns that revolve around influencing user perceptions. Category: Gameplay")
- 15:54, 29 May 2019 (diff | hist) . . (+29) . . Confusion of Choice
- 15:53, 29 May 2019 (diff | hist) . . (+1,210) . . N Confusion of Choice (Created page with "Preventing users from making rational decisions by overwhelming them with choice and making things hard or impossible to compare. ==Key Elements== Lots of packages, options,...")
- 15:50, 29 May 2019 (diff | hist) . . (-1,034) . . Gameplay Patterns (→Confusion of Choice: Moved content to its own page)
- 15:50, 29 May 2019 (diff | hist) . . (-1) . . Gameplay Patterns (→Confusion of Choice)
- 15:49, 29 May 2019 (diff | hist) . . (0) . . Gameplay Patterns (→Confusion of Choice)
- 15:47, 29 May 2019 (diff | hist) . . (-68) . . Template:Main (current)
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