Difference between revisions of "Intellectual property rights"

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Latest revision as of 05:44, 30 May 2019

Preventing competitors from developing a space including ring fencing a competitor.

From chapter 11 in the book:


Intellectual property rights (IPR) can be used to slow evolution by limiting competition even to the point of ring fencing a component making it difficult for others to evolve it further.[1]



Key Elements

Context

Examples

Counter Plays

See Also

Gameplay Patterns

References