Glossary

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Definitions of terms used in Wardley Mapping

Context
Our purpose and the landscape
Environment
The context and how it is changing
Situational Awareness
Our level of understanding of the environment
Actual
The map in use
Domain
Uncharted vs Transitional vs Industrialised (see Peace, war, and wonder)
Stage
Of evolution e.g. Genesis, Custom, Product, Commodity
Type
Activity, Practice, Data or Knowledge
Component
A single entity in a map
Anchor
The user need
Position
Position of a component relative to the anchor in a chain of needs
Need
Something a higher level system requires
Capability
High level needs you provide to others
Movement
How evolved a component is
Interface
Connection between components
Flow
Transfer of money, risk & information between components
Climate
Rules of the game, patterns that are applied across contexts
Doctrine
Approaches which can be applied regardless of context
Strategy
A context specific approach


References

Wardley Maps Strategy Cycle Spreadsheet