Doctrine Patterns

From WardleyPedia
Revision as of 23:37, 27 October 2017 by Peterl (talk | contribs)
Jump to: navigation, search

These are patterns that are universally useful. Although they are all useful, there is a priority to their usefulness. Start with the Phase I patterns first, and work to adopt the later phases after earlier phases are more or less mastered.

Phase I

Know your users

e.g. customers, shareholders, regulators, staff

Challenge assumptions

speak up and question

Use appropriate methods

e.g. agile vs lean vs six sigma

Use a systematic mechanism of learning

bias towards data

Focus on user needs

Understand what is being considered

Remove bias and duplication

Use a common language

necessary for collaboration

Think small

know the details

Phase II

Be transparent

A bias towards open

Focus on the outcome, not a contract

e.g. Worth based development

Think aptitude and attitude

Strategy is iterative, not linear

fast reactive cycles

Move fast

An imperfect plan executed today is better than a perfect plan executed tomorrow.

Use appropriate tools

e.g. mapping, financial models

Think small

as in teams

A bias towards action

learn by playing the game

Be pragmatic

It doesn't matter if the cat is black or white, as long as it catches mice

Manage inertia

e.g. existing practice, political capital, previous investment

Inertia patterns

Use standards where appropriate

Distribute power and decision making

Think Fast, Inexpensive, Restrained, and Elegant (FIRE)

Effectiveness over efficiency

Manage failure

Phase III=

Provide purpose, mastery & autonomy

Do better with less

Continual improvement

Be the owner

Take responsibility

Set exceptional standards

Great is just not good enough

Optimise flow

remove bottlenecks

Strategy is complex

There will be uncertainty

Commit to the direction, be adaptive along the path

crossing the river by feeling the stones

A bias towards the new

Be curious, take appropriate risks

Be humble

Listen, be selfless, have fortitude

Think big

Inspire others, provide direction

Seek the best

Phase IV

Exploit the landscape

Design for constant evolution

There is no core

Everything is transient

List to your ecosystems

acts as future sensing engines

There is no one culture

e.g. Pioneers, Settlers, Town Planners


Example internal link