Difference between revisions of "Branding and marketing"
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				 (Created page with "This is traditional marketing. Target a message to a specific segment of customers persuading them that your product is right for them.  ==Key Elements==  ==Context==  ==Examp...")  | 
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==Examples==  | ==Examples==  | ||
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| + | Traditional marketing goes here. Blatant examples include:  | ||
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| + | Blackberry’s “It’s not a toy. 2” ads that rendered iPhones as toys, and attempted to bind BB users to BB user professional status.  | ||
| + | Telecoms launching brands aimed at specific user groups (NJU mobile 1 as a brand targeting teenagers, but being in fact a subsidiary of Orange 2).  | ||
| + | Note: This gameplay requires the brand and messaging focused on a very specific group of customers and aimed at winning them.<ref>https://community.wardleymaps.com/t/gameplay-influencing-your-customers/378</ref>  | ||
==Counter Plays==  | ==Counter Plays==  | ||
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==See Also==  | ==See Also==  | ||
[[Gameplay Patterns]]  | [[Gameplay Patterns]]  | ||
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| + | https://community.wardleymaps.com/t/gameplay-influencing-your-customers/378  | ||
[[Category:Gameplay]]  | [[Category:Gameplay]]  | ||
[[Category:User Perception]]  | [[Category:User Perception]]  | ||
Latest revision as of 17:31, 1 March 2024
This is traditional marketing. Target a message to a specific segment of customers persuading them that your product is right for them.
Key Elements
Context
Examples
Traditional marketing goes here. Blatant examples include:
Blackberry’s “It’s not a toy. 2” ads that rendered iPhones as toys, and attempted to bind BB users to BB user professional status. Telecoms launching brands aimed at specific user groups (NJU mobile 1 as a brand targeting teenagers, but being in fact a subsidiary of Orange 2). Note: This gameplay requires the brand and messaging focused on a very specific group of customers and aimed at winning them.[1]